feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.

This commit is contained in:
Yogi Wiguna
2026-02-25 12:09:14 +08:00
parent 040e6e53ce
commit 4990ce3c89
7 changed files with 116 additions and 36 deletions
+46 -10
View File
@@ -11,6 +11,7 @@ var screen_shake_manager
var touch_controls
var camera_context_manager
var stop_n_go_manager
var stop_n_go_winner_id: int = -1 # Track who finished first in Stop n Go mode
var obstacle_manager
# Minimal local state
@@ -598,8 +599,8 @@ func _start_game():
_assign_random_spawn_positions()
# PRE-GAME COUNTDOWN (3s)
# Spawn static obstacles before countdown starts
if obstacle_manager:
# Spawn static obstacles before countdown starts (Stop n Go only)
if obstacle_manager and LobbyManager.game_mode == "Stop n Go":
obstacle_manager.spawn_random_obstacles(15)
# Spawn mission tiles BEFORE countdown but AFTER walls (Stop n Go only)
@@ -1625,8 +1626,17 @@ func _on_leaderboard_updated(sorted_scores: Array):
var score = goals_cycle_manager.get_player_score(peer_id) if goals_cycle_manager else 0
sorted_players.append({"node": p, "score": score})
# Sort by score descending
sorted_players.sort_custom(func(a, b): return a.score > b.score)
# Sort by score descending (with Stop n Go winner priority)
if LobbyManager.game_mode == "Stop n Go" and stop_n_go_winner_id != -1:
sorted_players.sort_custom(func(a, b):
var a_id = a.node.name.to_int()
var b_id = b.node.name.to_int()
if a_id == stop_n_go_winner_id: return true
if b_id == stop_n_go_winner_id: return false
return a.score > b.score
)
else:
sorted_players.sort_custom(func(a, b): return a.score > b.score)
# Assign rank
for i in range(sorted_players.size()):
@@ -1647,6 +1657,9 @@ func _on_global_timer_updated(time_remaining: float):
@rpc("any_peer", "call_local", "reliable")
func sync_game_end_stop_n_go(winner_id: int):
print("[STOP n GO] Game ended! Winner: ", winner_id)
stop_n_go_winner_id = winner_id
if goals_cycle_manager:
goals_cycle_manager.stop_n_go_winner_id = winner_id
var winner_name = "Player " + str(winner_id)
var player_node = get_node_or_null(str(winner_id))
@@ -1736,14 +1749,23 @@ func _show_game_over_panel():
leaderboard_container.add_theme_constant_override("separation", 15)
inner_vbox.add_child(leaderboard_container)
# Get final scores
var player_scores = []
for p in get_tree().get_nodes_in_group("Players"):
player_scores.append({
"peer_id": p.name.to_int(),
"name": p.display_name if not p.display_name.is_empty() else str(p.name),
"score": goals_cycle_manager.get_player_score(p.name.to_int()) if goals_cycle_manager else 0
})
player_scores.sort_custom(func(a, b): return a.score > b.score)
# Custom Sort for Stop n Go: Winner always first
if LobbyManager.game_mode == "Stop n Go" and stop_n_go_winner_id != -1:
player_scores.sort_custom(func(a, b):
if a.peer_id == stop_n_go_winner_id: return true
if b.peer_id == stop_n_go_winner_id: return false
return a.score > b.score
)
else:
player_scores.sort_custom(func(a, b): return a.score > b.score)
# Display each player
for i in range(min(player_scores.size(), 8)):
@@ -1867,8 +1889,15 @@ func sync_leaderboard_data(player_data: Array):
if not vbox:
return
# Sort by score descending
player_data.sort_custom(func(a, b): return a.score > b.score)
# Sort by score descending (with Stop n Go winner priority)
if LobbyManager.game_mode == "Stop n Go" and stop_n_go_winner_id != -1:
player_data.sort_custom(func(a, b):
if a.peer_id == stop_n_go_winner_id: return true
if b.peer_id == stop_n_go_winner_id: return false
return a.score > b.score
)
else:
player_data.sort_custom(func(a, b): return a.score > b.score)
# Update entries
_render_leaderboard_entries(player_data)
@@ -1895,8 +1924,15 @@ func _update_leaderboard_display():
var score = goals_cycle_manager.get_player_score(peer_id) if goals_cycle_manager else 0
player_data.append({"peer_id": peer_id, "name": p.display_name if not p.display_name.is_empty() else str(p.name), "score": score})
# Sort by score descending
player_data.sort_custom(func(a, b): return a.score > b.score)
# Sort by score descending (with Stop n Go winner priority)
if LobbyManager.game_mode == "Stop n Go" and stop_n_go_winner_id != -1:
player_data.sort_custom(func(a, b):
if a.peer_id == stop_n_go_winner_id: return true
if b.peer_id == stop_n_go_winner_id: return false
return a.score > b.score
)
else:
player_data.sort_custom(func(a, b): return a.score > b.score)
_render_leaderboard_entries(player_data)