dd
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+7
-6
@@ -1,8 +1,8 @@
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[gd_scene load_steps=26 format=3 uid="uid://dxn87yj8qnfpp"]
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[ext_resource type="MeshLibrary" uid="uid://54tpx8cmksfc" path="res://addons/enhanced_gridmap/meshlibrary/default.tres" id="1_110wo"]
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[ext_resource type="Script" path="res://scenes/main.gd" id="1_xcpe3"]
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[ext_resource type="Script" path="res://addons/enhanced_gridmap/enhanced_gridmap.gd" id="2_hbe1v"]
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[ext_resource type="Script" uid="uid://co1ads72by6na" path="res://scenes/main.gd" id="1_xcpe3"]
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[ext_resource type="Script" uid="uid://bja8ixryvthu0" path="res://addons/enhanced_gridmap/enhanced_gridmap.gd" id="2_hbe1v"]
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[ext_resource type="Environment" uid="uid://jbptgqvstei3" path="res://assets/main-environment.tres" id="4_ky38j"]
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[ext_resource type="StyleBox" uid="uid://dlw1ogamn741n" path="res://assets/styles/box_flat.tres" id="5_dvx6y"]
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[ext_resource type="Texture2D" uid="uid://2yrc6rl4dmd8" path="res://assets/textures/player_board_and_blue_print/tile_null.tres" id="6_2vy7d"]
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@@ -44,8 +44,9 @@ data = {
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script = ExtResource("2_hbe1v")
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columns = 14
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rows = 12
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floors = 2
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metadata/_editor_floor_ = Vector3(0, 1, 0)
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obstacle_items = Array[int]([12])
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obstacle_directions = Array[int]([11, 10, 12, 13])
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metadata/_editor_floor_ = Vector3(0, 2, 0)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.422618, 0.906308, 0, -0.906308, 0.422618, 7, 26, 17)
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@@ -935,8 +936,8 @@ anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -145.0
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offset_top = -218.0
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offset_left = -160.0
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offset_top = -384.0
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grow_horizontal = 0
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grow_vertical = 0
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