feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
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+2
-13
@@ -31,17 +31,8 @@ spacing_glyph = 5
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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collision_layer = 2
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script = ExtResource("1_qecr4")
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is_bot = null
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enhanced_gridmap_path = null
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current_position = null
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cell_size = Vector3(1, 1, 1)
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cell_offset = null
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goals = null
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playerboard = null
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movement_range = null
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use_diagonal_movement = true
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is_my_turn = null
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has_moved_this_turn = null
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[node name="Masbro" parent="." unique_id=1585899496 instance=ExtResource("2_mjsl8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.485, 0)
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@@ -151,9 +142,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 1
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visible = false
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billboard = 1
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"wall-initiator"
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frame = 149
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frame_progress = 1.0
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animation = &"stop-phase"
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[node name="receiver_skill_stunned" type="AnimatedSprite3D" parent="." unique_id=56953581]
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transform = Transform3D(0.5, 0, 0, 0, -2.1855694e-08, -0.5, 0, 0.5, -2.1855694e-08, 0, 1.5653763, 0)
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@@ -168,7 +157,7 @@ frame_progress = 1.0
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transform = Transform3D(0.5, 0, 0, 0, -2.1855694e-08, -0.5, 0, 0.5, -2.1855694e-08, 0, 1.5653763, 0)
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visible = false
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"freeze-initiator"
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animation = &"attack-mode-receiver-top"
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[node name="attack_mode_bot" type="AnimatedSprite3D" parent="." unique_id=1320274503]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, -0.6701627, 0)
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