feat: Add PlayerMovementManager to centralize player movement logic and implement a 'SUPER PUSH' attack mechanic.

This commit is contained in:
Yogi Wiguna
2026-02-13 16:02:23 +08:00
parent 98f107893d
commit 489e31fb39
2 changed files with 52 additions and 21 deletions
+2
View File
@@ -10,6 +10,8 @@ extends StaticBody3D
_update_mesh_from_index()
func _ready():
add_to_group("StaticTektonStands")
print("Static Stand Ready: ", name)
if multiplayer.is_server():
# Only randomize if not already set (Main.gd sets it now)
if shape_index == -1: