feat: Add PlayerMovementManager to centralize player movement logic and implement a 'SUPER PUSH' attack mechanic.
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@@ -10,6 +10,8 @@ extends StaticBody3D
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_update_mesh_from_index()
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func _ready():
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add_to_group("StaticTektonStands")
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print("Static Stand Ready: ", name)
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if multiplayer.is_server():
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# Only randomize if not already set (Main.gd sets it now)
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if shape_index == -1:
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