update todo
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# Godot 4+ specific ignores
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.godot/
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.vscode/
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/android/
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# -------------------------------------------------------------------------------------
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# Tekton Dash - Multiplayer Board Game - 2024
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# -------------------------------------------------------------------------------------
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# [x] Move is working, you can move the character to another tile on gridmap
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# [ ] Make the Randomize tile, currently there's no logic to handle it
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# it's randomly highlighted random tile on gridmap
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# [x] Arrange tile is working, you can move the tile to another slot on the playerboard
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# [x] Put tile is working, you can put the tile from playerboard to the gridmap
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# [x] Grab tile is working, you can grab the tile from gridmap to playerboard
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# -------------------------------------------------------------------------------------
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# [ ] Implement the Boosts tile, that can be used to boost player movement to next tile
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# [ ] Implement the Obstacle tile, that can be used to block player movement to next tile
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# -------------------------------------------------------------------------------------
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# [x] Added multiplayer support - with act as server and client
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# [x] Added UPnP support for automatic port forwarding, for android and desktop
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# [x] Added Randomized Goals for each player
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# [x] Added bot support ( currently broken )
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# [x] Added turn-based mode
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# [x] Added Realtime mode
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# [ ] Implement ActionState costs
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# [ ] Implement ActionState disable condition
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# [ ] Implement the special item that can trigger card draw, with realtime effect
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# -------------------------------------------------------------------------------------
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# [ ] Reskin the Game UI with offline prototype assets
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# [ ] Grab the GUI for Main Menu, character selector, from Promotional Video
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# [ ] Reskin the 3D models with offline prototype assets
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# [ ] Implement the statemachine animation for the character
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# -------------------------------------------------------------------------------------
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extends Node3D
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var multiplayer_peer = ENetMultiplayerPeer.new()
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