feat: implement Stop N Go arena, animation system, and lobby manager features
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@@ -145,6 +145,13 @@ func _update_hud_visuals():
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var player_node = main.get_node_or_null(str(my_id))
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if player_node:
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NotificationManager.send_message(player_node, "ALL GOALS COMPLETE!", NotificationManager.MessageType.GOAL)
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# Play looping "GoFinish" animation to signals the Go phase for this player
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if main and main.get("vfx_manager"):
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if main.vfx_manager.has_method("play_go_finish_animation"):
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main.vfx_manager.play_go_finish_animation()
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elif main.vfx_manager.has_method("play_go_animation"):
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main.vfx_manager.play_go_animation()
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else:
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mission_label.add_theme_color_override("font_color", Color.WHITE)
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_has_notified_mission_complete = false
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