feat: implement Stop N Go arena, animation system, and lobby manager features
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+72
-1
@@ -156,6 +156,58 @@ tracks/11/keys = {
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_go_loop"]
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resource_name = "go_animation"
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ReadyGo/TextureRect:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(0.75, 0.75), Vector2(0.9, 0.9), Vector2(0.75, 0.75)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ReadyGo/TextureRect:texture")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("27_t05ex")]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("ReadyGo/TextureRect:pivot_offset")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(375, 231)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("ReadyGo:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_bbp28"]
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resource_name = "ready-go"
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length = 4.0
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@@ -332,6 +384,7 @@ tracks/4/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_emg7w"]
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_data = {
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&"RESET": SubResource("Animation_pfi5j"),
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&"go_animation": SubResource("Animation_go_loop"),
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&"ready-go": SubResource("Animation_bbp28"),
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&"safe-zone-appear": SubResource("Animation_2hrhd"),
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&"stop-phase": SubResource("Animation_i0235")
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@@ -457,12 +510,30 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="CountDownAnimation" type="AnimatedSprite2D" parent="CountDown" unique_id=1053910485]
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position = Vector2(683, 360)
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scale = Vector2(0.75, 0.75)
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sprite_frames = ExtResource("24_u10lt")
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animation = &"15s"
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animation = &"go_animation"
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[node name="GoFinish" type="Control" parent="." unique_id=1244747969]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="GoAnimation2D" type="AnimatedSprite2D" parent="GoFinish" unique_id=1419741041]
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position = Vector2(927, 360)
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scale = Vector2(0.78, 0.59833336)
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sprite_frames = ExtResource("24_u10lt")
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animation = &"go_animation"
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frame_progress = 0.30336955
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1614214519]
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libraries/ = SubResource("AnimationLibrary_emg7w")
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