feat: Implement Stop N Go game mode with phase management, mission objectives, and visual HUD elements.

This commit is contained in:
Yogi Wiguna
2026-02-26 10:40:55 +08:00
parent 36485c7f25
commit 3cd67c02ab
6 changed files with 127 additions and 44 deletions
+65 -29
View File
@@ -1766,6 +1766,13 @@ func _show_game_over_panel():
if existing_panel:
existing_panel.show()
return
# Hide Gameplay UI
var actions_btn = get_node_or_null("TouchControls/TouchControls/ActionsBtn")
if actions_btn: actions_btn.hide()
if stop_n_go_manager and stop_n_go_manager.hud_layer:
stop_n_go_manager.hud_layer.hide()
# Create game over panel
var panel = PanelContainer.new()
@@ -1839,41 +1846,78 @@ func _show_game_over_panel():
player_scores.sort_custom(func(a, b): return a.score > b.score)
# Display each player
for i in range(min(player_scores.size(), 8)):
var local_peer_id = multiplayer.get_unique_id()
var local_player_rank = -1
# Find local player rank in sorted list
for i in range(player_scores.size()):
if player_scores[i].peer_id == local_peer_id:
local_player_rank = i
break
var rank_colors = [
Color(1.0, 0.84, 0.0), # Gold
Color(0.75, 0.75, 0.75), # Silver
Color(0.8, 0.5, 0.2) # Bronze
]
var rank_emojis = ["🥇", "🥈", "🥉"]
# Helper to create a leaderboard entry HBox
var create_entry = func(rank_idx: int):
var entry = HBoxContainer.new()
entry.add_theme_constant_override("separation", 20)
var rank_colors = [
Color(1.0, 0.84, 0.0), # Gold
Color(0.75, 0.75, 0.75), # Silver
Color(0.8, 0.5, 0.2), # Bronze
Color(0.5, 0.5, 0.5), # 4th
Color(0.5, 0.5, 0.5), # 5th
Color(0.5, 0.5, 0.5), # 6th
Color(0.5, 0.5, 0.5), # 7th
Color(0.5, 0.5, 0.5) # 8th
]
var rank_emojis = ["🥇", "🥈", "🥉", "4th", "5th", "6th", "7th", "8th"]
var score_data = player_scores[rank_idx]
var is_local = score_data.peer_id == local_peer_id
var rank_label = Label.new()
rank_label.text = rank_emojis[i]
if rank_idx < 3:
rank_label.text = rank_emojis[rank_idx]
else:
# Ordinal rank (4th, 5th, etc.)
var n = rank_idx + 1
var suffix = "th"
if n % 10 == 1 and n % 100 != 11: suffix = "st"
elif n % 10 == 2 and n % 100 != 12: suffix = "nd"
elif n % 10 == 3 and n % 100 != 13: suffix = "rd"
rank_label.text = str(n) + suffix
rank_label.add_theme_font_size_override("font_size", 32)
entry.add_child(rank_label)
var name_label = Label.new()
name_label.text = player_scores[i].name
name_label.text = score_data.name + (" (YOU)" if is_local else "")
name_label.add_theme_font_size_override("font_size", 28)
name_label.add_theme_color_override("font_color", rank_colors[i])
if rank_idx < 3:
name_label.add_theme_color_override("font_color", rank_colors[rank_idx])
elif is_local:
name_label.add_theme_color_override("font_color", Color(0.4, 0.7, 1.0)) # Blue for local player
name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
entry.add_child(name_label)
var score_label = Label.new()
score_label.text = str(player_scores[i].score)
score_label.text = str(score_data.score)
score_label.add_theme_font_size_override("font_size", 28)
score_label.add_theme_color_override("font_color", Color(0.4, 1.0, 0.4))
entry.add_child(score_label)
leaderboard_container.add_child(entry)
return entry
# 1. Show Top 3
for i in range(min(player_scores.size(), 3)):
leaderboard_container.add_child(create_entry.call(i))
# 2. Show Local Player if NOT in Top 3
if local_player_rank >= 3:
# Add a separator
var separator = ColorRect.new()
separator.custom_minimum_size = Vector2(0, 2)
separator.color = Color(1, 1, 1, 0.2)
leaderboard_container.add_child(separator)
# Add local player entry
leaderboard_container.add_child(create_entry.call(local_player_rank))
# Back to Menu button
var back_btn = Button.new()
@@ -1901,24 +1945,16 @@ func _on_back_to_menu_pressed():
# Properly disconnect from Nakama match
_cleanup_multiplayer()
# Small delay to let cleanup settle
await get_tree().create_timer(0.2).timeout
# Go back to lobby
if get_tree():
get_tree().change_scene_to_file("res://scenes/lobby.tscn")
func _cleanup_multiplayer():
"""Properly leave Nakama match and cleanup multiplayer state."""
print("[Main] Cleaning up multiplayer connection...")
# Leave the Nakama match through the bridge
if NakamaManager.bridge:
NakamaManager.bridge.leave()
# Clear the current match ID
NakamaManager.current_match_id = ""
# Reset multiplayer peer to disconnect cleanly
if multiplayer.get_multiplayer_peer():
multiplayer.set_multiplayer_peer(null)
NakamaManager.cleanup()
func _deferred_init_leaderboard():
"""Initialize leaderboard after a delay to ensure all players are loaded."""