feat: Implement Portal Doors game mode with arena setup, dynamic portal connections, and timed events.
This commit is contained in:
@@ -471,6 +471,9 @@ func _setup_host_game():
|
||||
stop_n_go_manager._setup_arena()
|
||||
|
||||
# Arena is set up, wait for __start_game to assign positions where Socket is open
|
||||
if LobbyManager.game_mode == "Tekton Doors" and portal_mode_manager:
|
||||
portal_mode_manager.setup_arena_locally()
|
||||
|
||||
_start_game()
|
||||
|
||||
func _spawn_lobby_client_sync(peer_id: int):
|
||||
@@ -530,6 +533,10 @@ func _setup_client_game():
|
||||
add_player_character(i, true)
|
||||
print("Client: Pre-spawned potential bot ", i)
|
||||
|
||||
# Initialize arena locally for Tekton Doors
|
||||
if LobbyManager.game_mode == "Tekton Doors" and portal_mode_manager:
|
||||
portal_mode_manager.setup_arena_locally()
|
||||
|
||||
# Ensure local player setup (UI, controls) is verified
|
||||
var player_character = get_node_or_null(str(my_id))
|
||||
if player_character:
|
||||
@@ -619,6 +626,10 @@ func _start_game():
|
||||
if LobbyManager.game_mode != "Stop n Go" and LobbyManager.game_mode != "Tekton Doors":
|
||||
spawn_static_tektons()
|
||||
|
||||
# Tekton Doors: Randomize connections BEFORE countdown so colors show
|
||||
if LobbyManager.game_mode == "Tekton Doors" and portal_mode_manager:
|
||||
portal_mode_manager._randomize_connections()
|
||||
|
||||
await _start_pre_game_countdown()
|
||||
|
||||
GameStateManager.start_game()
|
||||
|
||||
Reference in New Issue
Block a user