feat : edit build

This commit is contained in:
2026-04-22 04:25:21 +08:00
parent c8e5a45529
commit 39ec3cc6e8
2 changed files with 5 additions and 4 deletions
+4 -3
View File
@@ -1,7 +1,7 @@
#!/usr/bin/env -S godot --headless -s
extends SceneTree
extends MainLoop
func _init():
func _initialize():
print("--- Starting Automated Patch Build ---")
var output_file = "patch.pck"
@@ -51,4 +51,5 @@ func _init():
pck_packer.flush(true)
print("--- Patch Build Complete! Packed %d files into %s ---" % [count + 1, output_file])
quit(0)
func _process(_delta: float) -> bool:
return true # True tells Godot to gracefully shut down the engine now!