feat : edit build
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@@ -1,7 +1,7 @@
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#!/usr/bin/env -S godot --headless -s
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extends SceneTree
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extends MainLoop
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func _init():
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func _initialize():
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print("--- Starting Automated Patch Build ---")
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var output_file = "patch.pck"
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@@ -51,4 +51,5 @@ func _init():
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pck_packer.flush(true)
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print("--- Patch Build Complete! Packed %d files into %s ---" % [count + 1, output_file])
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quit(0)
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func _process(_delta: float) -> bool:
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return true # True tells Godot to gracefully shut down the engine now!
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