Synced the all playerboards, but there's still bugged while new player connected
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@@ -105,5 +105,6 @@ func tick(actor: Node, blackboard: Blackboard) -> int:
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actor.has_performed_action = true
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actor.action_points -= 1
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blackboard.set_value("current_action", "idle")
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actor._after_action_completed() # Add this line
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return SUCCESS
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