fix(candy-survival): resolve persistent candy color bugs, sync HUD scores and counts, bypass Mekton face delivery requirement, and correct STAR/COIN color switch
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@@ -34,8 +34,8 @@ func set_face_color_rpc(color_index: int) -> void:
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match color_index:
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0: c = Color(1.0, 0.2, 0.2) # HEART (Red)
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1: c = Color(0.2, 0.4, 1.0) # DIAMOND (Blue)
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2: c = Color(1.0, 0.9, 0.2) # STAR (Yellow)
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3: c = Color(1.0, 0.6, 0.0) # COIN (Orange/Gold)
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2: c = Color(0.0, 1.0, 0.4) # STAR (Green)
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3: c = Color(1.0, 0.8, 0.0) # COIN (Gold/Yellow)
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face_material.albedo_color = c
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face_material.emission = c
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