fix(candy-survival): resolve persistent candy color bugs, sync HUD scores and counts, bypass Mekton face delivery requirement, and correct STAR/COIN color switch
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-3
@@ -624,12 +624,12 @@ func sync_candy_stack(colors: Array) -> void:
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var candy_colors = {
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0: Color(1.0, 0.3, 0.3), # HEART = red
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1: Color(0.3, 0.6, 1.0), # DIAMOND = blue
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2: Color(1.0, 0.8, 0.0), # STAR = gold
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3: Color(0.0, 1.0, 0.4), # COIN = green
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2: Color(0.0, 1.0, 0.4), # STAR = green
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3: Color(1.0, 0.8, 0.0), # COIN = gold
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}
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for i in range(colors.size()):
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var color_id = colors[i]
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var color_id = int(colors[i])
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var base_color = candy_colors.get(color_id, Color.WHITE)
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var candy = _candy_scene.instantiate()
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candy.position = Vector3(0, i * 0.35, 0)
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