feat: Implement initial main game scene with gridmap, player, and core managers.

This commit is contained in:
Yogi Wiguna
2026-03-12 12:30:29 +08:00
parent 412e7bdcdd
commit 3853962e4a
7 changed files with 1892 additions and 248 deletions
-17
View File
@@ -82,19 +82,6 @@ func _setup_btn(effect_id: int, btn: Button):
btn.size_flags_vertical = Control.SIZE_SHRINK_CENTER
btn.custom_minimum_size.y = 80 # Consistent height
# Add Level Label
if not btn.has_node("LevelLabel"):
var lvl_lbl = Label.new()
lvl_lbl.name = "LevelLabel"
lvl_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
lvl_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
lvl_lbl.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
lvl_lbl.set_anchors_preset(Control.PRESET_FULL_RECT)
lvl_lbl.add_theme_font_size_override("font_size", 16)
lvl_lbl.add_theme_color_override("font_outline_color", Color.BLACK)
lvl_lbl.add_theme_constant_override("outline_size", 4)
lvl_lbl.text = "" # Hidden initially
btn.add_child(lvl_lbl)
# Add Keyboard Shortcut Label
@@ -201,10 +188,6 @@ func _on_powerup_unlocked(effect: int, level: int):
btn.modulate = Color.WHITE # Restore color
btn.visible = true # Ensure visible
# Update Level
var lvl_lbl = btn.get_node_or_null("LevelLabel")
if lvl_lbl:
lvl_lbl.text = "Lvl %d" % level
# Enforce 1-slot rule by hiding others
if special_manager_ref: