feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
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+14
-2
@@ -9,6 +9,7 @@ var ui_manager
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var goals_cycle_manager
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var screen_shake_manager
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var touch_controls
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var camera_context_manager
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# Minimal local state
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var _connection_check_timer: float = 0.0
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@@ -76,9 +77,8 @@ func _init_managers():
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screen_shake_manager = load("res://scripts/managers/screen_shake.gd").new()
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screen_shake_manager.name = "ScreenShakeManager"
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add_child(screen_shake_manager)
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screen_shake_manager.initialize($Camera3D)
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screen_shake_manager.initialize($Camera3D200)
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# Touch controls for mobile
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# Touch controls for mobile
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touch_controls = get_node_or_null("TouchControls")
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if not touch_controls:
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@@ -89,6 +89,12 @@ func _init_managers():
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touch_controls.initialize(self)
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# NEW: Camera Context Manager for dynamic camera position
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camera_context_manager = load("res://scripts/managers/camera_context_manager.gd").new()
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camera_context_manager.name = "CameraContextManager"
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add_child(camera_context_manager)
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camera_context_manager.initialize($Camera3D200, screen_shake_manager)
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# Connect signals for UI updates
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goals_cycle_manager.timer_updated.connect(_on_timer_updated)
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goals_cycle_manager.score_updated.connect(_on_score_updated)
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@@ -324,6 +330,8 @@ func _setup_host_game():
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ui_manager.set_local_player(player_character)
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if touch_controls:
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touch_controls.set_player(player_character)
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if camera_context_manager:
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camera_context_manager.set_player(player_character)
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# Set host name
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player_character.display_name = LobbyManager.local_player_name
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@@ -436,6 +444,8 @@ func _setup_client_game():
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ui_manager.set_local_player(player_character)
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if touch_controls:
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touch_controls.set_player(player_character)
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if camera_context_manager:
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camera_context_manager.set_player(player_character)
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ui_manager.update_button_states()
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print("Client: Configured local player ", my_id)
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@@ -654,6 +664,8 @@ func add_player_character(peer_id: int, is_bot: bool = false):
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ui_manager.set_local_player(player_character)
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if touch_controls:
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touch_controls.set_player(player_character)
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if camera_context_manager:
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camera_context_manager.set_player(player_character)
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ui_manager.update_button_states()
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ui_manager.update_playerboard_ui()
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