feat: implement player logic and add arena assets for free mode
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@@ -0,0 +1,8 @@
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[gd_scene format=3 uid="uid://nwpaqt6drdkr"]
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[ext_resource type="PackedScene" uid="uid://b1l0x4yf3lbx8" path="res://assets/models/arena/free_mode/Terrainv2.gltf" id="1_37t6b"]
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[node name="Freemode" type="Node3D" unique_id=355029811]
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transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 10.565, -0.57, 8.139)
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[node name="Terrainv2" parent="." unique_id=1519605696 instance=ExtResource("1_37t6b")]
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@@ -256,8 +256,12 @@ func _ready():
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if name == str(multiplayer.get_unique_id()):
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mat.set_shader_parameter("pointer_color", Color(0.0, 1.0, 0.0, 1.0)) # Green
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if has_node("Name"):
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$Name.modulate = Color(0.2, 0.8, 0.2, 1.0) # Pleasant Green for Name
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else:
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mat.set_shader_parameter("pointer_color", Color(1.0, 0.0, 0.0, 1.0)) # Red
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if has_node("Name"):
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$Name.modulate = Color.WHITE # White for others
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if pointer is MeshInstance3D:
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pointer.material_override = mat
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@@ -1117,6 +1121,10 @@ func attempt_target_action(target_index: int):
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inventory_ui.deselect()
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func activate_powerup(effect_id: int):
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if is_carrying_tekton or is_knock_mode or is_attack_mode:
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NotificationManager.send_message(self, "Cannot use Power-Up right now!", NotificationManager.MessageType.WARNING)
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return
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var main = get_tree().get_root().get_node_or_null("Main")
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if not main or not main.ui_manager:
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return
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@@ -1146,6 +1154,10 @@ func activate_powerup(effect_id: int):
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func activate_held_powerup():
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"""Finds whichever powerup is currently held and activates it."""
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if is_carrying_tekton or is_knock_mode or is_attack_mode:
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NotificationManager.send_message(self, "Cannot use Power-Up right now!", NotificationManager.MessageType.WARNING)
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return
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var active_effect = -1
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if special_tiles_manager:
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for effect_key in special_tiles_manager.inventory:
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