feat: test update socket
This commit is contained in:
@@ -457,6 +457,7 @@ func _connect_socket() -> bool:
|
|||||||
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
|
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
|
||||||
if not multiplayer.has_multiplayer_peer() and NakamaManager.bridge:
|
if not multiplayer.has_multiplayer_peer() and NakamaManager.bridge:
|
||||||
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
||||||
|
NakamaManager.connected_to_nakama.emit()
|
||||||
return true
|
return true
|
||||||
|
|
||||||
NakamaManager.socket = Nakama.create_socket_from(NakamaManager.client)
|
NakamaManager.socket = Nakama.create_socket_from(NakamaManager.client)
|
||||||
@@ -472,6 +473,9 @@ func _connect_socket() -> bool:
|
|||||||
NakamaManager.bridge.match_join_error.connect(NakamaManager._on_bridge_match_join_error)
|
NakamaManager.bridge.match_join_error.connect(NakamaManager._on_bridge_match_join_error)
|
||||||
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
||||||
|
|
||||||
|
# Notify other systems that Nakama socket is ready
|
||||||
|
NakamaManager.connected_to_nakama.emit()
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func _load_user_profile() -> void:
|
func _load_user_profile() -> void:
|
||||||
|
|||||||
Reference in New Issue
Block a user