feat: test update socket
This commit is contained in:
@@ -457,6 +457,7 @@ func _connect_socket() -> bool:
|
||||
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
|
||||
if not multiplayer.has_multiplayer_peer() and NakamaManager.bridge:
|
||||
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
||||
NakamaManager.connected_to_nakama.emit()
|
||||
return true
|
||||
|
||||
NakamaManager.socket = Nakama.create_socket_from(NakamaManager.client)
|
||||
@@ -472,6 +473,9 @@ func _connect_socket() -> bool:
|
||||
NakamaManager.bridge.match_join_error.connect(NakamaManager._on_bridge_match_join_error)
|
||||
multiplayer.set_multiplayer_peer(NakamaManager.bridge.multiplayer_peer)
|
||||
|
||||
# Notify other systems that Nakama socket is ready
|
||||
NakamaManager.connected_to_nakama.emit()
|
||||
|
||||
return true
|
||||
|
||||
func _load_user_profile() -> void:
|
||||
|
||||
Reference in New Issue
Block a user