purge remaining gauntlet references from version.json and godot .import/.gltf meta files

This commit is contained in:
god
2026-07-06 02:00:28 +08:00
parent 3a40ee8c52
commit 2289be515a
10 changed files with 40 additions and 40 deletions
+12 -12
View File
@@ -11,7 +11,7 @@
"Fixed multiplayer desync issue where the playerboard UI would get stuck and not refresh properly.", "Fixed multiplayer desync issue where the playerboard UI would get stuck and not refresh properly.",
"Fixed a bug where attacking or pushing another player would cause the smack/punch sound effect to play repeatedly.", "Fixed a bug where attacking or pushing another player would cause the smack/punch sound effect to play repeatedly.",
"Fixed an issue where the Gacha panel's currency balance would not update immediately after purchasing currency in the Shop.", "Fixed an issue where the Gacha panel's currency balance would not update immediately after purchasing currency in the Shop.",
"Fixed a fatal client crash in Multiplayer Gauntlet mode caused by smack cooldown timers." "Fixed a fatal client crash in Multiplayer Candy Survival mode caused by smack cooldown timers."
] ]
}, },
{ {
@@ -20,11 +20,11 @@
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"Replaced Cleanser mechanic in Gauntlet with Ghost powerup sticky-bypass system.", "Replaced Cleanser mechanic in Candy Survival with Ghost powerup sticky-bypass system.",
"Ghost (Invisible Mode) now lets players walk through sticky candy tiles in Gauntlet.", "Ghost (Invisible Mode) now lets players walk through sticky candy tiles in Candy Survival.",
"Players earn a Ghost powerup every 2 completed missions in Gauntlet.", "Players earn a Ghost powerup every 2 completed missions in Candy Survival.",
"Ghost powerup tiles now spawn naturally on the Gauntlet arena (15% chance).", "Ghost powerup tiles now spawn naturally on the Candy Survival arena (15% chance).",
"Removed Cleanser HUD elements from Gauntlet overlay.", "Removed Cleanser HUD elements from Candy Survival overlay.",
"Bots now activate Ghost powerup when boxed in by sticky tiles.", "Bots now activate Ghost powerup when boxed in by sticky tiles.",
"Players pushed into sticky tiles while in Ghost mode are no longer slowed." "Players pushed into sticky tiles while in Ghost mode are no longer slowed."
] ]
@@ -35,15 +35,15 @@
"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck", "pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
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"changelog": [ "changelog": [
"Fixed Gauntlet map layout to remove red unpassable barrier blocks and center blocks.", "Fixed Candy Survival map layout to remove red unpassable barrier blocks and center blocks.",
"Fixed Gauntlet mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon.", "Fixed Candy Survival mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon.",
"Center Candy Cannon now shoots actual projectiles that fly towards sticky cells and leave a VFX trail.", "Center Candy Cannon now shoots actual projectiles that fly towards sticky cells and leave a VFX trail.",
"Added new VFX to the Center Candy Cannon. It now has a glowing pink tank and spinning metallic rings.", "Added new VFX to the Center Candy Cannon. It now has a glowing pink tank and spinning metallic rings.",
"Fixed Gauntlet Cleanser to stack charges instead of capping at 1.", "Fixed Candy Survival Cleanser to stack charges instead of capping at 1.",
"Cleanser instantly clears a 3x3 AoE of sticky cells and frees any players inside immediately upon activation.", "Cleanser instantly clears a 3x3 AoE of sticky cells and frees any players inside immediately upon activation.",
"Added VFX and SFX when purifying cells with the Cleanser (cyan burst particles).", "Added VFX and SFX when purifying cells with the Cleanser (cyan burst particles).",
"Added instant visual feedback indicator for Gauntlet Cleanser using popup text when consumed.", "Added instant visual feedback indicator for Candy Survival Cleanser using popup text when consumed.",
"Fixed Gauntlet Cleanser UI phase label layout to ensure it does not overlap with other UI elements." "Fixed Candy Survival Cleanser UI phase label layout to ensure it does not overlap with other UI elements."
] ]
}, },
{ {
@@ -52,7 +52,7 @@
"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck", "pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
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"changelog": [ "changelog": [
"Rebuilt Gauntlet game mode with new wave-based mechanics and arena redesign", "Rebuilt Candy Survival game mode with new wave-based mechanics and arena redesign",
"Added freeze-area VFX \u2014 freeze powerup now shows visible icy floor spread", "Added freeze-area VFX \u2014 freeze powerup now shows visible icy floor spread",
"Added block-wall VFX \u2014 blocked tiles now display visible barrier effect", "Added block-wall VFX \u2014 blocked tiles now display visible barrier effect",
"Added playerboard scatter VFX \u2014 Stop n Go penalty shows shake effect", "Added playerboard scatter VFX \u2014 Stop n Go penalty shows shake effect",
@@ -5675,7 +5675,7 @@
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