purge remaining gauntlet references from version.json and godot .import/.gltf meta files
This commit is contained in:
+12
-12
@@ -11,7 +11,7 @@
|
||||
"Fixed multiplayer desync issue where the playerboard UI would get stuck and not refresh properly.",
|
||||
"Fixed a bug where attacking or pushing another player would cause the smack/punch sound effect to play repeatedly.",
|
||||
"Fixed an issue where the Gacha panel's currency balance would not update immediately after purchasing currency in the Shop.",
|
||||
"Fixed a fatal client crash in Multiplayer Gauntlet mode caused by smack cooldown timers."
|
||||
"Fixed a fatal client crash in Multiplayer Candy Survival mode caused by smack cooldown timers."
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -20,11 +20,11 @@
|
||||
"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
|
||||
"pck_size": 0,
|
||||
"changelog": [
|
||||
"Replaced Cleanser mechanic in Gauntlet with Ghost powerup sticky-bypass system.",
|
||||
"Ghost (Invisible Mode) now lets players walk through sticky candy tiles in Gauntlet.",
|
||||
"Players earn a Ghost powerup every 2 completed missions in Gauntlet.",
|
||||
"Ghost powerup tiles now spawn naturally on the Gauntlet arena (15% chance).",
|
||||
"Removed Cleanser HUD elements from Gauntlet overlay.",
|
||||
"Replaced Cleanser mechanic in Candy Survival with Ghost powerup sticky-bypass system.",
|
||||
"Ghost (Invisible Mode) now lets players walk through sticky candy tiles in Candy Survival.",
|
||||
"Players earn a Ghost powerup every 2 completed missions in Candy Survival.",
|
||||
"Ghost powerup tiles now spawn naturally on the Candy Survival arena (15% chance).",
|
||||
"Removed Cleanser HUD elements from Candy Survival overlay.",
|
||||
"Bots now activate Ghost powerup when boxed in by sticky tiles.",
|
||||
"Players pushed into sticky tiles while in Ghost mode are no longer slowed."
|
||||
]
|
||||
@@ -35,15 +35,15 @@
|
||||
"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
|
||||
"pck_size": 0,
|
||||
"changelog": [
|
||||
"Fixed Gauntlet map layout to remove red unpassable barrier blocks and center blocks.",
|
||||
"Fixed Gauntlet mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon.",
|
||||
"Fixed Candy Survival map layout to remove red unpassable barrier blocks and center blocks.",
|
||||
"Fixed Candy Survival mode to prevent powerups or sticky bubbles from spawning on boundary tiles or under the central cannon.",
|
||||
"Center Candy Cannon now shoots actual projectiles that fly towards sticky cells and leave a VFX trail.",
|
||||
"Added new VFX to the Center Candy Cannon. It now has a glowing pink tank and spinning metallic rings.",
|
||||
"Fixed Gauntlet Cleanser to stack charges instead of capping at 1.",
|
||||
"Fixed Candy Survival Cleanser to stack charges instead of capping at 1.",
|
||||
"Cleanser instantly clears a 3x3 AoE of sticky cells and frees any players inside immediately upon activation.",
|
||||
"Added VFX and SFX when purifying cells with the Cleanser (cyan burst particles).",
|
||||
"Added instant visual feedback indicator for Gauntlet Cleanser using popup text when consumed.",
|
||||
"Fixed Gauntlet Cleanser UI phase label layout to ensure it does not overlap with other UI elements."
|
||||
"Added instant visual feedback indicator for Candy Survival Cleanser using popup text when consumed.",
|
||||
"Fixed Candy Survival Cleanser UI phase label layout to ensure it does not overlap with other UI elements."
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -52,7 +52,7 @@
|
||||
"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
|
||||
"pck_size": 0,
|
||||
"changelog": [
|
||||
"Rebuilt Gauntlet game mode with new wave-based mechanics and arena redesign",
|
||||
"Rebuilt Candy Survival game mode with new wave-based mechanics and arena redesign",
|
||||
"Added freeze-area VFX \u2014 freeze powerup now shows visible icy floor spread",
|
||||
"Added block-wall VFX \u2014 blocked tiles now display visible barrier effect",
|
||||
"Added playerboard scatter VFX \u2014 Stop n Go penalty shows shake effect",
|
||||
|
||||
Reference in New Issue
Block a user