Release 2.4.5: Candy Survival sync & GoalsCycleManager improvements
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Release / Build & Release (push) Successful in 7m23s
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@@ -309,6 +309,9 @@ func leave_room() -> void:
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kick_all_clients.rpc()
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# Important: Reset all lobby settings and player lists first
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Engine.time_scale = 1.0
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if get_node_or_null("/root/GoalsCycleManager"):
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get_node("/root/GoalsCycleManager").reset()
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reset()
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_stop_lan_broadcast()
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