Release 2.4.5: Candy Survival sync & GoalsCycleManager improvements
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Release / Build & Release (push) Successful in 7m23s
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@@ -55,7 +55,7 @@ func _ready():
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# Safety check: Don't auto-randomize if game mode manages its own arena
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if not (ResourceLoader.exists("res://scripts/managers/lobby_manager.gd") \
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and get_node_or_null("/root/LobbyManager") \
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and (get_node("/root/LobbyManager").game_mode == "Stop n Go")):
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and (get_node("/root/LobbyManager").game_mode in ["Stop n Go", "Candy Survival"])):
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randomize_grid()
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validate_item_indices()
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