Release 2.4.5: Candy Survival sync & GoalsCycleManager improvements
Release / Build & Release (push) Successful in 7m23s
Release / Build & Release (push) Successful in 7m23s
This commit is contained in:
@@ -1,5 +1,10 @@
|
||||
## [NEXT]
|
||||
|
||||
## [2.4.5] — 2026-07-09
|
||||
- Fixed missing `player_goals` dictionary declaration in GoalsCycleManager.
|
||||
- Improved Candy Survival manager sync and LobbyManager initialization.
|
||||
- Updated EnhancedGridMap and Main scene synchronization.
|
||||
|
||||
## [2.4.4] — 2026-07-09
|
||||
- Fixed Candy Survival Knock mechanic: pressing Q now properly knocks adjacent players diagonally and cardinally.
|
||||
- Implemented Candy Survival Knock backfire mechanic: knocking a player with 0 candies transfers your candy stack to them and staggers you.
|
||||
|
||||
Reference in New Issue
Block a user