feat: Introduce Tekton roaming NPC with grid movement, player interaction, tile spawning, and visual effects.
This commit is contained in:
+28
-18
@@ -298,9 +298,8 @@ func temporarily_change_floor(center: Vector2i, radius: int, new_id: int, durati
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var cell_3d = Vector3i(pos.x, 0, pos.y)
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var original = enhanced_gridmap.get_cell_item(cell_3d)
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# Only change if not already the new ID (avoid redundant updates or overriding existing freeze)
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# PROTECTED FLOOR CHECK: avoid overwriting Start (1), Safe (2), Finish (3), or Wall (4)
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if original != new_id and not original in [1, 2, 3, 4]:
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# PROTECTED FLOOR CHECK: avoid overwriting Start (1), Safe (2), Finish (3), Wall (4), or PowerUp Stand (15)
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if original != new_id and not original in [1, 2, 3, 4, 15]:
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# PRE-FIX: If we capture a "Hole" (Void or Pickup 7-14) here, we must record it as Floor (0)
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# so that we restore a valid floor later.
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if original == -1 or (original >= 7 and original <= 14):
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@@ -371,24 +370,35 @@ func spawn_tiles_around(count: int = 4):
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if _is_position_blocked_by_stand(pos):
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continue
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# EXTRA CHECK: Do not spawn tiles on walls (ID 4) or empty void (ID -1) on Floor 0
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# Note: We allow spawning on Safe Zones, Start, and Finish as it's on Layer 1.
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var floor_0_item = enhanced_gridmap.get_cell_item(Vector3i(pos.x, 0, pos.y))
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if floor_0_item in [4, -1]:
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continue
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# 50% chance to spawn something
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if rng.randf() > 0.5: continue
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# EXTRA CHECK: Do not spawn tiles on walls (ID 4), empty void (ID -1), or static powerup spawns (ID 15)
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var floor_0_item = enhanced_gridmap.get_cell_item(Vector3i(pos.x, 0, pos.y))
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# Stop n Go: Don't overwrite static powerup spawns
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if LobbyManager and LobbyManager.game_mode == "Stop n Go" and floor_0_item == 15:
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continue
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# Determine Type
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var item_id: int
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var roll = rng.randf()
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if floor_0_item in [4, -1]:
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continue
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if roll < 0.6:
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# 60% Normal Tile (7-10)
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item_id = rng.randi_range(7, 10)
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# 50% chance to spawn something
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if rng.randf() > 0.5: continue
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# Determine Type
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var item_id: int
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var roll = rng.randf()
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if roll < 0.6 or (LobbyManager and LobbyManager.game_mode == "Stop n Go"):
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# 60% Normal Tile (7-10) OR 100% if Stop n Go (User Request)
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item_id = rng.randi_range(7, 10)
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else:
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# 40% PowerUp (11-14)
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var mode = GameMode.Mode.FREEMODE
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if LobbyManager:
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mode = LobbyManager.get_game_mode()
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if mode == GameMode.Mode.TEKTON_DOORS:
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item_id = [11, 14].pick_random()
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else:
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# 40% PowerUp (11-14)
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item_id = rng.randi_range(11, 14)
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if item_id != -1:
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