feat: implement water shader and environment for free mode arena

This commit is contained in:
Yogi Wiguna
2026-03-31 15:59:00 +08:00
parent 3454710f2c
commit 1e6da89fff
16 changed files with 337 additions and 116 deletions
+2 -2
View File
@@ -78,7 +78,7 @@ var rematch_votes: Array = [] # [player_id, ...]
var available_characters: Array[String] = ["Copper", "Dabro", "Gatot", "Pip", "Random"]
var available_areas: Array[String] = []
var available_game_modes: Array[String] = ["Freemode", "Stop n Go"]
var selected_area: String = "Classic" # Host-controlled
var selected_area: String = "Freemode Arena" # Host-controlled
var game_mode: String = "Freemode" # Host-controlled
var local_character_index: int = 0 # Local player's character index
@@ -129,7 +129,7 @@ func _listen_for_lan_discovery():
func _update_available_areas(mode: String) -> void:
match mode:
"Freemode":
available_areas = ["Classic", "Colloseum"]
available_areas = ["Freemode Arena", "Classic", "Colloseum"]
"Stop n Go":
available_areas = ["Stop N Go Arena"]
_: