feat: implement MusicManager singleton and integrate background music into lobby scene
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@@ -48,7 +48,7 @@ func start_music():
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"Stop n Go":
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track_path = "res://assets/sounds/stop_n_go.wav"
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"Freemode", "Tekton Doors", _:
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track_path = "res://assets/sounds/freemode.wav"
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track_path = "res://assets/sounds/level_bridge.wav"
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play_track(track_path)
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@@ -104,4 +104,5 @@ func _on_music_finished():
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print("[MusicManager] Track finished: ", current_track)
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# Fallback looping if for some reason the native loop didn't work
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if current_track != "":
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print("[MusicManag
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print("[MusicManager] Restarting track (manual loop fallback): ", current_track)
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music_player.play()
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