feat(gauntlet): replace Cleanser with Ghost powerup sticky bypass (v2.4.2)
- Remove entire Cleanser system (signal, vars, HUD, input, RPCs, bot AI) - Ghost (Invisible Mode) now bypasses sticky tiles in Gauntlet - Grant Ghost powerup every 2 missions instead of Cleanser charges - Ghost tiles spawn naturally on Gauntlet arena (15% chance) - Bots use Ghost powerup when boxed in by sticky tiles - Players pushed into sticky while Ghost are not slowed - Remove use_cleanser input action from project.godot - Remove CleanserHBox UI from gauntlet_hud.tscn - Bump version to 2.4.2
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@@ -547,9 +547,11 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c
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# Spawn ONLY common tiles (7-10) in Stop n Go mode (User Request)
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item_id = rng.randi_range(7, 10)
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elif LobbyManager.is_game_mode(GameMode.Mode.GAUNTLET):
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# Gauntlet mode: No power-up tile spawns from world.
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# Only common tiles (7-10) spawn; Smack/Cleanser are handled separately.
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item_id = rng.randi_range(7, 10)
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# Gauntlet mode: mostly common tiles, but ghost (14) can spawn too.
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if rng.randf() < 0.85:
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item_id = rng.randi_range(7, 10)
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else:
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item_id = 14 # Ghost powerup only
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else:
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# Other modes: 80% Chance for Common Tile (7-10), 20% for PowerUp
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if rng.randf() < 0.8:
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