feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.

This commit is contained in:
Yogi Wiguna
2026-03-11 15:29:07 +08:00
parent 4b7a64a119
commit 18c3dbecd6
9 changed files with 97 additions and 15 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ signal grid_updated
@export var hover_item: int = 1
@export var start_item: int = -1
@export var end_item: int = -1
@export var immutable_items: Array[int] = [1, 2, 3, 4] # Items that cannot be randomized/reset (Start, Safe, Finish, Wall)
@export var immutable_items: Array[int] = [1, 2, 3, 4, 16] # Items that cannot be randomized/reset (Start, Safe, Finish, Wall, Safe Zone Wall)
var current_mesh_library: MeshLibrary
var grid_data: Array = [] # 3D array [floor][row][column]