feat: take_powerup VFX, rank fix, admin chat management

- Wire take_powerup AnimatedSprite3D on powerup pickup via add_powerup_from_item()
- Make take_powerup animation one-shot (loop: false)
- Fix rank Position label hidden at game start (visible = false, only shows when score > 0)
- Competition ranking for tied scores in main.gd
- Lobby Chat admin tab: system prefix, max messages, wipe, purge old, save config
- Chat Storage admin tab: list/browse/delete individual channel messages
- Backend RPCs: admin_get_chat_config, admin_set_chat_config, admin_purge_old_messages,
  admin_list_channel_messages, admin_delete_channel_message
- Chat config applied on lobby join (max_messages, prefix injection)
This commit is contained in:
2026-06-19 17:13:24 +08:00
parent cd584f5599
commit 15043b5655
12 changed files with 818 additions and 7 deletions
@@ -153,6 +153,12 @@ func add_powerup_from_item(item_id: int):
var effect = get_effect_from_item(item_id)
if effect == -1: return
# VFX: show pickup burst on all peers (mirrors skill VFX pattern)
if player.is_multiplayer_authority() and player.has_method("can_rpc") and player.can_rpc():
player.rpc("play_skill_vfx", "take_powerup")
elif player.has_method("play_skill_vfx"):
player.play_skill_vfx("take_powerup")
# 1-PowerUp Rule: If this is a DIFFERENT power-up, clear the old one
var is_different = not inventory.get(effect, false)
var already_has_any = false