feat: 2.3.1
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## [NEXT]
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## [2.3.1] — 2026-05-11
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- Integrated DM tab system directly into the lobby chatbox — DMs now open as closeable tabs inside ChatPanel instead of a fullscreen overlay.
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- Removed static DMTabBtn; DM tabs are dynamically created per friend using a scene-local DMTabTemplate with (X) close button.
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- Added `@username` auto-suggest popup in ChatInput — typing `@` shows a live-filtered friend list; tap/click to select and format as `@username (message)`.
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- FriendSuggestPanel moved to scene node (editable in editor) with touch/mobile support via item_selected signal.
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- DM messages render in the shared GlobalChat RichTextLabel, switched by active tab context.
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- Incoming DMs from friends automatically create a new tab without opening the Social Panel.
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- Fixed self-DM tab creation — outgoing DM echo no longer triggers a tab for own username.
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- Chat timestamps updated to `[ DD-MM-YY - HH:MM ]` format; DM history loaded oldest-to-newest (oldest at top, newest at bottom).
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- Added `/clear` command — clears DM chat history locally; on Global tab, only admin/owner/moderator can use it.
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- Admin `/clear` on Global also calls `admin_clear_global_chat` RPC to permanently delete persisted messages server-side.
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- Added `admin_clear_global_chat` RPC in `tekton_admin.js` — paginates and removes all messages from the channel.
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- Fixed `theme_override_colors` property error on dynamically created Button nodes — replaced with `add_theme_color_override()`.
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## [2.3.0] — 2026-05-06
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- Fixed boot screen crash caused by `TextureButton` cast as `Button` returning nil (`as Button` → `as BaseButton`).
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- Routed boot screen button `.text` assignments through child `Label` nodes for `TextureButton` compatibility.
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- Changed changelog bullet list to BBCode `[table=2]` layout for proper hanging indent on wrapped lines.
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- Fixed changelog `RichTextLabel` scroll by removing `fit_content = true` flag.
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- Synced player avatar, username, leaderboard score, and rank to the Room List panel header on open.
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- Restored preserved hosting logic — wired Play tab `FreeModeBtn` and `StopNGoBtn` to host room with correct game mode.
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- Wired Room tab `RoomFreeModeBtn` and `RoomStopNGoBtn` to filter room list by game mode (toggle).
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- Encoded game mode as `[Mode] Room NNNN` prefix in room name for LAN room discovery filtering.
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- Added `game_mode` field to room dictionaries across `LobbyManager` (Nakama + LAN) and `NakamaManager` match listing.
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## [2.2.1] — 2026-05-01
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- Updated daily login logic to support multiple reward types (star, gold, fragments).
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