experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn - Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd, lobby_room.gd, lobby_manager.gd, camera_context_manager.gd, music_manager.gd, tekton.gd, enhanced_gridmap.gd, playerboard_manager.gd, special_tiles_manager.gd - Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area - Update tests: 3 modes instead of 4 - Strip HowToPlay tab from main.tscn
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@@ -514,9 +514,7 @@ func spawn_tiles_around(count: int = 4):
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if LobbyManager:
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mode = LobbyManager.get_game_mode()
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if LobbyManager and LobbyManager.get_game_mode() == GameMode.Mode.TEKTON_DOORS:
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item_id = [11, 14].pick_random()
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elif mode == GameMode.Mode.FREEMODE:
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if mode == GameMode.Mode.FREEMODE:
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item_id = rng.randi_range(7, 10) # No powerups in freemode either, just normal tiles
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else:
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item_id = rng.randi_range(11, 14)
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