experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn - Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd, lobby_room.gd, lobby_manager.gd, camera_context_manager.gd, music_manager.gd, tekton.gd, enhanced_gridmap.gd, playerboard_manager.gd, special_tiles_manager.gd - Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area - Update tests: 3 modes instead of 4 - Strip HowToPlay tab from main.tscn
This commit is contained in:
@@ -558,11 +558,7 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c
|
||||
item_id = rng.randi_range(7, 10)
|
||||
else:
|
||||
# 20% Chance for PowerUp
|
||||
if LobbyManager.is_game_mode(GameMode.Mode.TEKTON_DOORS):
|
||||
# Restrict to Speed (11) and Ghost (14) for Tekton Doors
|
||||
item_id = [11, 14].pick_random()
|
||||
else:
|
||||
item_id = rng.randi_range(11, 14)
|
||||
item_id = rng.randi_range(11, 14)
|
||||
|
||||
var cell = Vector3i(pos.x, 1, pos.y)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user