experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn - Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd, lobby_room.gd, lobby_manager.gd, camera_context_manager.gd, music_manager.gd, tekton.gd, enhanced_gridmap.gd, playerboard_manager.gd, special_tiles_manager.gd - Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area - Update tests: 3 modes instead of 4 - Strip HowToPlay tab from main.tscn
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@@ -47,7 +47,7 @@ func start_music():
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match game_mode:
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"Stop n Go":
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track_path = "res://assets/sounds/stop_n_go.wav"
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"Freemode", "Tekton Doors", _:
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"Freemode", _:
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track_path = "res://assets/sounds/level_bridge.wav"
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play_track(track_path)
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