experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn - Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd, lobby_room.gd, lobby_manager.gd, camera_context_manager.gd, music_manager.gd, tekton.gd, enhanced_gridmap.gd, playerboard_manager.gd, special_tiles_manager.gd - Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area - Update tests: 3 modes instead of 4 - Strip HowToPlay tab from main.tscn
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@@ -2,7 +2,7 @@ extends Node
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class_name GauntletManager
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# GauntletManager - Handles Candy Pump Survival (Gauntlet) game mode
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# Pattern: StopNGoManager + PortalModeManager
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# Pattern: StopNGoManager + GauntletManager
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signal phase_changed(phase_index: int, phase_name: String)
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signal growth_tick(cells: Array)
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