experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn - Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd, lobby_room.gd, lobby_manager.gd, camera_context_manager.gd, music_manager.gd, tekton.gd, enhanced_gridmap.gd, playerboard_manager.gd, special_tiles_manager.gd - Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area - Update tests: 3 modes instead of 4 - Strip HowToPlay tab from main.tscn
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@@ -52,9 +52,6 @@ func _calculate_target_position() -> Vector3:
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bounds = bounds_gauntlet
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elif mode == GameMode.Mode.STOP_N_GO:
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bounds = bounds_stop_n_go
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elif mode == GameMode.Mode.TEKTON_DOORS:
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bounds = bounds_doors
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target_y = 32.3 # Doors uses a higher overlook
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# Clamp X and Z
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target_x = clamp(target_x, bounds.min_x, bounds.max_x)
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