experimental: remove Tekton Doors entirely

- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn
- Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd,
  lobby_room.gd, lobby_manager.gd, camera_context_manager.gd,
  music_manager.gd, tekton.gd, enhanced_gridmap.gd,
  playerboard_manager.gd, special_tiles_manager.gd
- Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area
- Update tests: 3 modes instead of 4
- Strip HowToPlay tab from main.tscn
This commit is contained in:
god
2026-07-06 00:18:59 +08:00
parent 0ab00afd37
commit 114748a54f
31 changed files with 4493 additions and 1535 deletions
-19
View File
@@ -2249,25 +2249,6 @@ text = "[b]Stop n Go[/b]
- Your objective is to reach the mission tiles at the far end of the arena and safely carry them back to your starting zone.
- The first player to complete 8 missions and reach the finish floor wins."
[node name="Tekton Doors" type="MarginContainer" parent="HowToPlayPanel/Panel/VBox/TabContainer" unique_id=123456799]
visible = false
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
metadata/_tab_index = 2
[node name="RichTextLabel" type="RichTextLabel" parent="HowToPlayPanel/Panel/VBox/TabContainer/Tekton Doors" unique_id=123456800]
layout_mode = 2
bbcode_enabled = true
text = "[b]Tekton Doors[/b]
- Navigate a sprawling arena connected by color-coded portal doors.
- Grab tiles and match goal patterns to earn mission completions.
- Use doors to quickly teleport across rooms, but watch out for closures and traps.
- The first player to complete 8 missions and reach the finish room wins."
[node name="Controls" type="MarginContainer" parent="HowToPlayPanel/Panel/VBox/TabContainer" unique_id=123456805]
visible = false
layout_mode = 2