experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn - Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd, lobby_room.gd, lobby_manager.gd, camera_context_manager.gd, music_manager.gd, tekton.gd, enhanced_gridmap.gd, playerboard_manager.gd, special_tiles_manager.gd - Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area - Update tests: 3 modes instead of 4 - Strip HowToPlay tab from main.tscn
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@@ -55,8 +55,7 @@ func _ready():
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# Safety check: Don't auto-randomize if game mode manages its own arena
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if not (ResourceLoader.exists("res://scripts/managers/lobby_manager.gd") \
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and get_node_or_null("/root/LobbyManager") \
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and (get_node("/root/LobbyManager").game_mode == "Stop n Go" \
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or get_node("/root/LobbyManager").game_mode == "Tekton Doors")):
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and (get_node("/root/LobbyManager").game_mode == "Stop n Go")):
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randomize_grid()
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validate_item_indices()
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