feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
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-1
@@ -633,9 +633,10 @@ func _start_game():
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if obstacle_manager and LobbyManager.game_mode == "Stop n Go":
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obstacle_manager.spawn_random_obstacles(15)
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# Spawn mission tiles BEFORE countdown but AFTER walls (Stop n Go only)
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# Spawn mission and power-up tiles BEFORE countdown but AFTER walls (Stop n Go only)
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if LobbyManager.game_mode == "Stop n Go" and stop_n_go_manager:
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stop_n_go_manager.setup_mission_tiles()
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stop_n_go_manager.spawn_initial_powerups() # Ensure power-ups exist before 1,2,3 Go
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# Spawn Static Tektons BEFORE countdown (Free Mode Only)
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# Exclude for Stop n Go and Tekton Doors
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