feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
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[gd_scene load_steps=3 format=3 uid="uid://static_tekton_stand_001"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_stand"]
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top_radius = 1.4
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bottom_radius = 1.4
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height = 0.6
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_stand"]
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albedo_color = Color(0.15, 0.15, 0.2, 1)
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metallic = 0.6
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roughness = 0.4
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_stand"]
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height = 0.6
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radius = 1.4
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[node name="StaticTektonStand" type="StaticBody3D"]
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collision_mask = 0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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mesh = SubResource("CylinderMesh_stand")
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surface_material_override/0 = SubResource("StandardMaterial3D_stand")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
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shape = SubResource("CylinderShape3D_stand")
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