feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.

This commit is contained in:
Yogi Wiguna
2026-02-13 10:40:13 +08:00
parent 450ad2ce1f
commit 0ee5051ebd
7 changed files with 215 additions and 18 deletions
+27
View File
@@ -0,0 +1,27 @@
[gd_scene load_steps=3 format=3 uid="uid://static_tekton_stand_001"]
[sub_resource type="CylinderMesh" id="CylinderMesh_stand"]
top_radius = 1.4
bottom_radius = 1.4
height = 0.6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_stand"]
albedo_color = Color(0.15, 0.15, 0.2, 1)
metallic = 0.6
roughness = 0.4
[sub_resource type="CylinderShape3D" id="CylinderShape3D_stand"]
height = 0.6
radius = 1.4
[node name="StaticTektonStand" type="StaticBody3D"]
collision_mask = 0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
mesh = SubResource("CylinderMesh_stand")
surface_material_override/0 = SubResource("StandardMaterial3D_stand")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0)
shape = SubResource("CylinderShape3D_stand")