feat: introduce Stop N Go game mode with phase management, dynamic arena setup, and goal tracking.
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@@ -9,8 +9,8 @@ signal player_penalized(player_id: int)
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enum Phase {GO, STOP}
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const GO_DURATION: float = 12.0
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const STOP_DURATION: float = 6.0
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const GO_DURATION: float = 8.0
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const STOP_DURATION: float = 4.0
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const REQUIRED_GOALS: int = 2
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var current_phase: Phase = Phase.GO
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