feat: update changelog
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@@ -46,12 +46,7 @@ func _ready() -> void:
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status_label.text = "Checking versions..."
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# In the editor always skip update check — login screen handles session restore
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if OS.has_feature("editor"):
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print("[BootScreen] Editor mode — bypassing update check.")
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_begin_resource_load()
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return
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# Let the GameUpdateManager handle Editor mode (it will use the local version.json)
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update_manager.check_for_updates()
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func _get_update_manager() -> Node:
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