update local arena of gauntlet
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@@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://bx5a31fqhw8h8"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"]
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albedo_color = Color(0.2, 0.2, 0.2, 1)
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uv1_scale = Vector3(20, 20, 20)
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[sub_resource type="PlaneMesh" id="PlaneMesh_floor"]
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material = SubResource("StandardMaterial3D_floor")
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size = Vector2(20, 20)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_zone"]
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albedo_color = Color(0.8, 0.2, 0.5, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_cannon"]
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material = SubResource("StandardMaterial3D_zone")
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size = Vector3(3, 1, 3)
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[node name="Gauntlet" type="Node3D" unique_id=1063002869]
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[node name="PlaceholderFloor" type="MeshInstance3D" parent="." unique_id=932640085]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10)
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mesh = SubResource("PlaneMesh_floor")
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[node name="PlaceholderCannonZone" type="MeshInstance3D" parent="." unique_id=1461272366]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 0.5, 9.5)
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mesh = SubResource("BoxMesh_cannon")
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@@ -150,6 +150,7 @@ func _apply_arena_background():
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texture_path = "res://assets/graphics/level_bg/placeholder_tekton_doors.jpg"
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"Gauntlet Arena":
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texture_path = "res://assets/graphics/level_bg/placeholder_classic.jpg"
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_instantiate_3d_arena("res://scenes/arena/gauntlet.tscn")
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_hide_ground_tiles()
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"Classic", _:
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texture_path = "res://assets/graphics/level_bg/placeholder_classic.jpg"
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