update local arena of gauntlet

This commit is contained in:
2026-06-08 12:19:34 +08:00
parent f2f90f98e2
commit 0a878c5205
9 changed files with 76 additions and 43 deletions
+43 -43
View File
@@ -55,10 +55,10 @@ GauntletManager (NEW)
#### `scripts/game_mode.gd`
```gdscript
enum Mode {
FREEMODE = 0,
STOP_N_GO = 1,
TEKTON_DOORS = 2,
GAUNTLET = 3 # NEW
FREEMODE = 0,
STOP_N_GO = 1,
TEKTON_DOORS = 2,
GAUNTLET = 3 # NEW
}
# Add to from_string(), mode_to_string(), get_all_modes(), is_restricted()
@@ -157,12 +157,12 @@ var gridmap: Node
# Targeting weights per phase
var phase_weights: Array = [
# Phase 0 (Open Arena): 1×1=60%, 1×2=40%, 2×2=0%
{"1x1": 0.6, "1x2": 0.4, "2x2": 0.0},
# Phase 1 (Route Pressure): 1×1=30%, 1×2=55%, 2×2=15%
{"1x1": 0.3, "1x2": 0.55, "2x2": 0.15},
# Phase 2 (Survival): 1×1=15%, 1×2=55%, 2×2=30%
{"1x1": 0.15, "1x2": 0.55, "2x2": 0.30}
# Phase 0 (Open Arena): 1×1=60%, 1×2=40%, 2×2=0%
{"1x1": 0.6, "1x2": 0.4, "2x2": 0.0},
# Phase 1 (Route Pressure): 1×1=30%, 1×2=55%, 2×2=15%
{"1x1": 0.3, "1x2": 0.55, "2x2": 0.15},
# Phase 2 (Survival): 1×1=15%, 1×2=55%, 2×2=30%
{"1x1": 0.15, "1x2": 0.55, "2x2": 0.30}
]
```
@@ -273,22 +273,22 @@ Following the exact pattern of StopNGoManager / PortalModeManager:
```gdscript
# _init_managers() — Add after portal_mode_manager block:
if LobbyManager.game_mode == "Candy Cannon Survival":
gauntlet_manager = load("res://scripts/managers/gauntlet_manager.gd").new()
gauntlet_manager.name = "GauntletManager"
add_child(gauntlet_manager)
gauntlet_manager.initialize(self, $EnhancedGridMap)
gauntlet_manager = load("res://scripts/managers/gauntlet_manager.gd").new()
gauntlet_manager.name = "GauntletManager"
add_child(gauntlet_manager)
gauntlet_manager.initialize(self, $EnhancedGridMap)
# _setup_host_game() — Add arena setup branch:
elif LobbyManager.game_mode == "Candy Cannon Survival" and gauntlet_manager:
gauntlet_manager._setup_arena()
gauntlet_manager._setup_arena()
# _start_game() — Add game mode start:
elif LobbyManager.game_mode == "Candy Cannon Survival":
if gauntlet_manager:
gauntlet_manager.start_game_mode()
if goals_cycle_manager:
var match_duration = LobbyManager.get_match_duration()
goals_cycle_manager.start_match(float(match_duration))
if gauntlet_manager:
gauntlet_manager.start_game_mode()
if goals_cycle_manager:
var match_duration = LobbyManager.get_match_duration()
goals_cycle_manager.start_match(float(match_duration))
```
---
@@ -319,29 +319,29 @@ elif LobbyManager.game_mode == "Candy Cannon Survival":
```gdscript
# In CandyCannonController._select_targets():
func _select_targets(count: int) -> Array[Vector2i]:
var targets: Array[Vector2i] = []
var players = get_tree().get_nodes_in_group("Players")
for i in range(count):
var roll = randf()
var target: Vector2i
if roll < 0.60:
# Near a player (not same as last targeted)
target = _get_near_player_target(players)
elif roll < 0.85:
# Route-blocking (pathfinding bottleneck)
target = _get_route_blocking_target()
elif roll < 0.95:
# Random non-sticky
target = _get_random_non_sticky_target()
else:
# Chaos (anywhere)
target = _get_random_target()
targets.append(target)
return targets
var targets: Array[Vector2i] = []
var players = get_tree().get_nodes_in_group("Players")
for i in range(count):
var roll = randf()
var target: Vector2i
if roll < 0.60:
# Near a player (not same as last targeted)
target = _get_near_player_target(players)
elif roll < 0.85:
# Route-blocking (pathfinding bottleneck)
target = _get_route_blocking_target()
elif roll < 0.95:
# Random non-sticky
target = _get_random_non_sticky_target()
else:
# Chaos (anywhere)
target = _get_random_target()
targets.append(target)
return targets
# Anti-unfairness rules:
# 1. last_targeted_player_id tracking prevents same-player targeting