feat: Implement the main game scene, initializing core managers, a new message bar system, and a pre-game countdown.
This commit is contained in:
+20
-4
@@ -1575,12 +1575,12 @@ func request_randomize_item(grid_position: Vector2i):
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func sync_grid_item(x: int, y: int, z: int, item: int):
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var enhanced_gridmap = $EnhancedGridMap
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if enhanced_gridmap:
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# WALL-SAFETY CHECK: Block tiles (7-20) from being placed on walls (4)
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# WALL-SAFETY CHECK: Block tiles (7-20) from being placed on walls (4) or void (-1)
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if y == 1 and item >= 7 and item <= 20:
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var f0 = enhanced_gridmap.get_cell_item(Vector3i(x, 0, z))
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if f0 == 4:
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if f0 == 4 or f0 == -1:
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# Log and block illegal placement
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print("[Main] Blocked illegal tile (%d) placement on wall at (%d, %d)" % [item, x, z])
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print("[Main] Blocked illegal tile (%d) placement on wall/void at (%d, %d)" % [item, x, z])
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return
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enhanced_gridmap.set_cell_item(Vector3i(x, y, z), item)
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@@ -1909,7 +1909,7 @@ func _show_game_over_panel():
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var rank_colors = [
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Color(1.0, 0.84, 0.0), # Gold
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Color(0.75, 0.75, 0.75), # Silver
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Color(0.8, 0.5, 0.2) # Bronze
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Color(0.8, 0.5, 0.2) # Bronze
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]
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var rank_emojis = ["🥇", "🥈", "🥉"]
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@@ -2217,6 +2217,22 @@ func _on_resume_pressed():
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pause_menu.visible = false
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get_tree().paused = false
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func _on_how_to_play_pressed():
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var pause_menu = get_node_or_null("PauseMenu")
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var help_panel = get_node_or_null("HowToPlayPanel")
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if pause_menu:
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pause_menu.visible = false
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if help_panel:
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help_panel.visible = true
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func _on_how_to_play_back_pressed():
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var pause_menu = get_node_or_null("PauseMenu")
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var help_panel = get_node_or_null("HowToPlayPanel")
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if help_panel:
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help_panel.visible = false
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if pause_menu:
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pause_menu.visible = true
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func _on_settings_pressed():
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var pause_menu = get_node_or_null("PauseMenu")
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var settings_panel = get_node_or_null("SettingsPanel")
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