update network
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+37
-5
@@ -7,6 +7,10 @@ extends Control
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@onready var browse_rooms_btn = $MainMenuPanel/VBoxContainer/ButtonSection/BrowseRoomsBtn
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@onready var main_menu_profile_btn = $MainMenuPanel/VBoxContainer/ButtonSection/ProfileBtn
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# UI References - Server Selection
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@onready var server_option = $MainMenuPanel/VBoxContainer/ServerSelectionSection/ServerOption
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@onready var server_ip_input = $MainMenuPanel/VBoxContainer/ServerSelectionSection/ServerIPInput
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# UI References - Room List
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@onready var room_list_panel = $RoomListPanel
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@onready var room_list = $RoomListPanel/VBoxContainer/RoomList
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@@ -68,18 +72,23 @@ var current_match_id: String = ""
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var scarcity_option: OptionButton
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var scarcity_label: Label
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# Server Selection Controls (Now in tscn)
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# var server_option: OptionButton
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# var server_ip_input: LineEdit
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func _ready():
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# Check if user is authenticated
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if not AuthManager.is_logged_in():
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call_deferred("_go_to_login")
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return
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# Check if user is authenticated (Commented out to allow server config on main menu)
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# if not AuthManager.is_logged_in():
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# call_deferred("_go_to_login")
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# return
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# Load character textures
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_load_character_textures()
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# Inject Scarcity UI
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call_deferred("_setup_scarcity_ui")
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# Server config UI is now in tscn
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# Get player slot references
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_setup_player_slots()
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@@ -108,6 +117,15 @@ func _ready():
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if main_menu_profile_btn:
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main_menu_profile_btn.pressed.connect(_on_profile_btn_pressed)
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# Connect Server Selection signals
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if server_option:
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server_option.item_selected.connect(_on_server_option_selected)
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# Initialize state
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_on_server_option_selected(server_option.selected)
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if server_ip_input:
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server_ip_input.text_submitted.connect(_on_server_ip_submitted)
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server_ip_input.focus_exited.connect(func(): _on_server_ip_submitted(server_ip_input.text))
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# Connect button signals - Room List
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refresh_btn.pressed.connect(_on_refresh_pressed)
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join_btn.pressed.connect(_on_join_pressed)
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@@ -166,6 +184,20 @@ func _load_character_textures() -> void:
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else:
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print("[Lobby] Character texture not found: ", tex_path)
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func _on_server_option_selected(index: int) -> void:
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if index == 0:
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# Localhost
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if server_ip_input: server_ip_input.visible = false
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NakamaManager.set_server("localhost")
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else:
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# Remote
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if server_ip_input: server_ip_input.visible = true
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if server_ip_input: NakamaManager.set_server(server_ip_input.text)
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func _on_server_ip_submitted(new_text: String) -> void:
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if server_option and server_option.selected == 1:
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NakamaManager.set_server(new_text.strip_edges())
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func _setup_scarcity_ui() -> void:
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"""Inject scarcity controls into SettingsSection."""
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if not duration_option: return
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