feat: fix Bots Using Your Equipped Skin, Equipped Overlay Skins Reverting to Normal
This commit is contained in:
@@ -14,7 +14,7 @@
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[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
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[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
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[ext_resource type="BoxMesh" uid="uid://fy4bhoeii40c" path="res://addons/enhanced_gridmap/meshlibrary/tile_safe_zone.tres" id="10_uwjsj"]
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[ext_resource type="BoxMesh" uid="uid://fy4bhoeii40c" path="res://addons/enhanced_gridmap/meshlibrary/tile_safe_zone.tres" id="10_uwjsj"]
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[ext_resource type="BoxMesh" uid="uid://b5cc3prem52r6" path="res://addons/enhanced_gridmap/meshlibrary/tile_freeze.tres" id="11_pgnbl"]
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[ext_resource type="BoxMesh" uid="uid://b5cc3prem52r6" path="res://addons/enhanced_gridmap/meshlibrary/tile_freeze.tres" id="11_pgnbl"]
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[ext_resource type="BoxMesh" path="res://addons/enhanced_gridmap/meshlibrary/tile_non_walkable.tres" id="11_uwjsj"]
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[ext_resource type="BoxMesh" uid="uid://dcjdwbffgtutt" path="res://addons/enhanced_gridmap/meshlibrary/tile_non_walkable.tres" id="11_uwjsj"]
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[ext_resource type="Texture2D" uid="uid://cdnxwlysxnujd" path="res://assets/textures/tile_heart.png" id="12_heart_tex"]
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[ext_resource type="Texture2D" uid="uid://cdnxwlysxnujd" path="res://assets/textures/tile_heart.png" id="12_heart_tex"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uxput"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uxput"]
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+2
-2
@@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter=""
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exclude_filter=""
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exclude_filter=""
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export_path="build/tekton_armageddon_v2.1.3.exe"
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export_path="build/tekton_armageddon_v2.1.4.exe"
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patches=PackedStringArray()
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_compression_level_zstd=19
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@@ -80,7 +80,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter=""
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exclude_filter=""
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exclude_filter=""
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export_path="build/tekton-dash-armageddon-v.2.1.3.apk"
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export_path="build/tekton-dash-armageddon-v.2.1.4.apk"
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patches=PackedStringArray()
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_compression_level_zstd=19
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+16
-3
@@ -567,8 +567,9 @@ func apply_loadout(character_node: Node3D) -> void:
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Uses _player_loadout (synced from the owning client via sync_loadout RPC)
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Uses _player_loadout (synced from the owning client via sync_loadout RPC)
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so all peers render the same skin regardless of their own loadout."""
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so all peers render the same skin regardless of their own loadout."""
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# Fall back to UserProfileManager for the local player before network sync arrives
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# Fall back to UserProfileManager for the local player before network sync arrives
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var loadout: Dictionary = _player_loadout if not _player_loadout.is_empty() \
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var loadout: Dictionary = {}
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else UserProfileManager.loadout
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if not is_bot and not is_in_group("Bots"):
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loadout = _player_loadout if not _player_loadout.is_empty() else UserProfileManager.loadout
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# Pass 'self' (the player CharacterBody3D) as character_root because SkinManager
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# Pass 'self' (the player CharacterBody3D) as character_root because SkinManager
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# looks for a CHILD node named e.g. "Oldpop" inside character_root.
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# looks for a CHILD node named e.g. "Oldpop" inside character_root.
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# self.$Oldpop, self.$Bob etc. are direct children, matching SKIN_CATALOG "character" keys.
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# self.$Oldpop, self.$Bob etc. are direct children, matching SKIN_CATALOG "character" keys.
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@@ -876,6 +877,18 @@ func _refresh_player_visuals():
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# Apply the determined color and alpha
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# Apply the determined color and alpha
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_apply_tint_recursive(self, color_to_apply, alpha_to_apply)
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_apply_tint_recursive(self, color_to_apply, alpha_to_apply)
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# If returning to normal, _apply_tint_recursive wiped all material_overlays.
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# We must re-apply the cosmetics so "overlay" model skins (e.g. pants) return.
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if color_to_apply == Color.WHITE and alpha_to_apply == 1.0:
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var active_character: Node3D = null
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match _selected_character:
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"Bob": active_character = character_bob
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"Masbro": active_character = character_masbro
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"Gatot": active_character = character_gatot
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"Oldpop": active_character = character_oldpop
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if active_character:
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apply_loadout(active_character)
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func update_rank_visuals(rank: int):
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func update_rank_visuals(rank: int):
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var pos_label = get_node_or_null("Position")
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var pos_label = get_node_or_null("Position")
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@@ -1293,7 +1306,7 @@ func _process(delta):
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immunity_timer -= delta
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immunity_timer -= delta
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if immunity_timer <= 0:
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if immunity_timer <= 0:
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immunity_timer = 0
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immunity_timer = 0
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_apply_tint_recursive(self, Color.WHITE) # Remove immunity tint
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_refresh_player_visuals()
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# Slow Timer Logic
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# Slow Timer Logic
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if slow_timer > 0:
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if slow_timer > 0:
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@@ -302,17 +302,17 @@ theme_override_constants/h_separation = 20
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theme_override_constants/v_separation = 10
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theme_override_constants/v_separation = 10
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columns = 3
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columns = 3
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[node name="ColH1" type="Label" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid"]
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[node name="ColH1" type="Label" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=393496035]
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layout_mode = 2
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layout_mode = 2
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text = "Action"
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text = "Action"
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label_settings = SubResource("LabelSettings_section")
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label_settings = SubResource("LabelSettings_section")
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[node name="ColH2" type="Label" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid"]
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[node name="ColH2" type="Label" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=1950782195]
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layout_mode = 2
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layout_mode = 2
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text = "Primary"
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text = "Primary"
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label_settings = SubResource("LabelSettings_section")
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label_settings = SubResource("LabelSettings_section")
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[node name="ColH3" type="Label" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid"]
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[node name="ColH3" type="Label" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=267238643]
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layout_mode = 2
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layout_mode = 2
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text = "Secondary"
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text = "Secondary"
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label_settings = SubResource("LabelSettings_section")
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label_settings = SubResource("LabelSettings_section")
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@@ -329,7 +329,7 @@ custom_minimum_size = Vector2(143, 38)
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layout_mode = 2
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layout_mode = 2
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text = "W"
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text = "W"
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[node name="MoveUpAltBtn" type="Button" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=100000108]
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[node name="MoveUpAltBtn" type="Button" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=760330191]
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unique_name_in_owner = true
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unique_name_in_owner = true
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custom_minimum_size = Vector2(143, 38)
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custom_minimum_size = Vector2(143, 38)
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layout_mode = 2
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layout_mode = 2
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@@ -347,7 +347,7 @@ custom_minimum_size = Vector2(143, 38)
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layout_mode = 2
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layout_mode = 2
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text = "S"
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text = "S"
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[node name="MoveDownAltBtn" type="Button" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=100000110]
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[node name="MoveDownAltBtn" type="Button" parent="PanelContainer/VBoxContainer/ContentSection/TabContainer/Controls/VBox/MoveGrid" unique_id=406640263]
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unique_name_in_owner = true
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unique_name_in_owner = true
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custom_minimum_size = Vector2(143, 38)
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custom_minimum_size = Vector2(143, 38)
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layout_mode = 2
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layout_mode = 2
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