feat: bugfix UI dialog text
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@@ -4,16 +4,6 @@
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[node name="LobbyInvitePopup" type="ConfirmationDialog"]
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title = "Lobby Invitation"
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size = Vector2i(320, 120)
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ok_button_text = "Join"
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script = ExtResource("1_lip")
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[node name="VBox" type="VBoxContainer" parent="."]
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layout_mode = 0
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offset_right = 280.0
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offset_bottom = 80.0
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[node name="MessageLabel" type="Label" parent="VBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Someone invited you to their lobby!"
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autowrap_mode = 3
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@@ -3,12 +3,10 @@ extends ConfirmationDialog
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signal accepted
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signal declined
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@onready var _message_label: Label = %MessageLabel
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func _ready() -> void:
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confirmed.connect(func(): emit_signal("accepted"))
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canceled.connect(func(): emit_signal("declined"))
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get_cancel_button().text = "Decline"
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func setup(from_name: String) -> void:
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_message_label.text = "%s invited you to join their lobby!\n\nJoin now?" % from_name
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dialog_text = "%s invited you to join their lobby!\n\nJoin now?" % from_name
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