feat: update chat
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+5
-1
@@ -202,7 +202,7 @@ func _process(delta):
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var mesh_cache: Array[MeshInstance3D] = []
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var original_scales: Array[Vector3] = []
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var prompt_container: Node3D
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var _prompt_key_label: Label = null # cached ref for live refresh
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var _prompt_key_label: Label3D = null # cached ref for live refresh
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@onready var SettingsManager = get_node_or_null("/root/SettingsManager")
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func _update_prompt_label():
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@@ -212,6 +212,10 @@ func _update_prompt_label():
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prompt_container.visible = false
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return
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if not multiplayer.has_multiplayer_peer():
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prompt_container.visible = false
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return
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var authority_player = null
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var players = get_tree().get_nodes_in_group("Players")
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for p in players:
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