feat: update chat
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@@ -623,6 +623,8 @@ func _update_freeze_zones(delta: float):
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func _check_for_icy_floor():
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# Every player checks if they are standing on an icy floor (item 15 on layer 2)
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# This ensures slow-mo works even if zones were cast by another player.
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if not multiplayer.has_multiplayer_peer():
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return
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if not player.is_multiplayer_authority():
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return
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