refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
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@@ -126,13 +126,13 @@ func test_initial_phase_is_open_arena():
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assert_eq(manager.current_phase, GauntletManager.Phase.OPEN_ARENA, "Should start in Open Arena")
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func test_phase_to_string_open_arena():
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assert_eq(manager._phase_to_string(GauntletManager.Phase.OPEN_ARENA), "Open Arena")
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assert_eq(manager._phase_to_string(GauntletManager.Phase.OPEN_ARENA), "Outer Pressure")
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func test_phase_to_string_route_pressure():
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assert_eq(manager._phase_to_string(GauntletManager.Phase.ROUTE_PRESSURE), "Route Pressure")
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assert_eq(manager._phase_to_string(GauntletManager.Phase.ROUTE_PRESSURE), "Middle Pressure")
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func test_phase_to_string_survival():
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assert_eq(manager._phase_to_string(GauntletManager.Phase.SURVIVAL_ENDGAME), "Survival!")
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assert_eq(manager._phase_to_string(GauntletManager.Phase.SURVIVAL_ENDGAME), "Inner Survival")
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# =============================================================================
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# Match Timer Integration
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